I know you can select faces in vertex painting mode but I need to select vertices to paint. That is: to which vertex groups the vertex is assigned with which weight value. I made a model for my game. Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools. Model should start showing the vertex paint colours, but it does not. It is usually used as mask for rendering. How can I paint an object in Vertex paint and then export it to Unity, keeping it's colour? Then in Unity, I drag the .blend file over, and it imports the model. White being maximum wetness, black being completely dry. I saw one comment where the reply was to use a vertex shader but the only one I can see is "VertexLit" in the material shaders and this doesn't work.... Obj doesn't work either. Characters in video games are often as memorable as the accompanying gameplay and music. Converting the OBJ file format to PLY for editing in Blender Converting Vertex colors to UV Map and editing your 3D Mesh for lower vertex/poly count in Blender; Importing for use in Unity What you need to complete: Intel RealSense camera running on Intel® Core™ 4th gen processor or better using SDK (SDK is free) I want this in Unity and I don't know what to do - its just grey. In order to convert your vertex colors to a texture, we are going to first unwrap the UVs of our model in Blender [www.blender.org], and then we'll be able to transfer our vertex colors to a texture using MeshLab [www.meshlab.net]. (like in Unity terrain) Texture painting alone wouldn’t work because: It doesn’t paint normals and other material properties It paints plain colors. If I switch into "texture" mode, I can see all the vertex colours on the model. Just like the bottom picture in the image. A wetmap is a black-and-white output that visualizes paint wetness. I know you can select faces in vertex painting mode but I need to select vertices to paint. metalix (metalix) 2011-05-18 03:53:40 UTC #3. I want to know how to give multiple animations to Unity like a running animation, chopping down a tree etc. Second I need to assign specific vertex color in edit mode. Enjoy! I would also like to see this in Blender, vertex alpha is very useful for effects and game graphics. Thanks guys. Vertex colors live inside the vertices. I rigged it aswell.